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...assembly language for game programmers? Are there any books that are on introducing computer architecture and assembly language for game programmers?

or console architecture but that is too specific a note regarding the difference should be enough


I noticed that type of book was not mentioned in a list of books recommended for game programmers


I really just want to know how to program for the n64 and dreamcast but I will start at snes which I still don't understand.


I am reading a book  Assembly Language for x86 Processors (6th Edition) it is good but a more specific book would be better

but assembly language is turned into machine code with an assembler which is most understandable how hardware interacts with software.


Which console should I start with to understand how my program affects the hardware to lead to changes in display


I want to program and see changes in a display when I complile it.


I just want to understand these websites all the numbers and registers


http://en.wikibooks.org/wiki/Super_NES_Programming

http://mc.pp.se/dc/


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