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Clips: Another Look At Lair
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<blockquote data-quote="gamer" data-source="post: 3448"><p>Every time I look at <a href="http://kotaku.com/gaming/factor-5/" target="_blank">Factor 5</a>'s dragon game <em><a href="http://kotaku.com/gaming/lair/" target="_blank">Lair</a></em>, I want to touch it—stroke it's pretty textures, gaze into its gorgeous lighting effects, write love sonnets detailing my passion for its well-crafted dragon models. But whenever I seem to get my hands on a build of the game, I walk away disappointed, heartbroken. Is it that my expectations for <em>Lair</em> are so high? I'm starting to think some of my reluctance to enjoy actually playing the game is in part due to its camera system, which seems to drain <em>Lair</em> of its expected cinematic flair.</p><p>This latest clip is just one in a series of <a href="http://www.gametrailers.com/game/2657.html" target="_blank">five new media spots</a> on the game, featuring some new locations. Enough with that fucking bridge sequence already!</p><p>I'm still going into it with an open mind. I just hope the <a href="http://kotaku.com/gaming/playstation-3/" target="_blank">PLAYSTATION 3</a> exclusive isn't like some pretty girl that, once you start dating, reveals she's got a bit of foot fungus problem and demands that all your dates take place at the L. Ron Hubbard library. Michael McWhertor</p><p><a href="http://feeds.gawker.com/~a/kotaku/full?a=Ri53hp" target="_blank"><img src="http://feeds.gawker.com/~a/kotaku/full?i=Ri53hp" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></img></a></p><p></p><p></p><p><a href="http://kotaku.com/gaming/clips/another-look-at-lair-272990.php" target="_blank">More...</a></p></blockquote><p></p>
[QUOTE="gamer, post: 3448"] Every time I look at [URL="http://kotaku.com/gaming/factor-5/"]Factor 5[/URL]'s dragon game [I][URL="http://kotaku.com/gaming/lair/"]Lair[/URL][/I], I want to touch it—stroke it's pretty textures, gaze into its gorgeous lighting effects, write love sonnets detailing my passion for its well-crafted dragon models. But whenever I seem to get my hands on a build of the game, I walk away disappointed, heartbroken. Is it that my expectations for [I]Lair[/I] are so high? I'm starting to think some of my reluctance to enjoy actually playing the game is in part due to its camera system, which seems to drain [I]Lair[/I] of its expected cinematic flair. This latest clip is just one in a series of [URL="http://www.gametrailers.com/game/2657.html"]five new media spots[/URL] on the game, featuring some new locations. Enough with that fucking bridge sequence already! I'm still going into it with an open mind. I just hope the [URL="http://kotaku.com/gaming/playstation-3/"]PLAYSTATION 3[/URL] exclusive isn't like some pretty girl that, once you start dating, reveals she's got a bit of foot fungus problem and demands that all your dates take place at the L. Ron Hubbard library. Michael McWhertor [URL="http://feeds.gawker.com/~a/kotaku/full?a=Ri53hp"][IMG]http://feeds.gawker.com/~a/kotaku/full?i=Ri53hp[/IMG]</img>[/URL] [url=http://kotaku.com/gaming/clips/another-look-at-lair-272990.php]More...[/url] [/QUOTE]
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