Go On, Get Paid: Rockstar: Games Shouldn't Be Singled Out

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After Rockstar Games' Manhunt 2 was given the commercial death sentence earlier this month, the e-mail inboxes of the developer were surely stuffed to the e-brims with well wishes and fans showing their support. Petitions were virtually signed. Protesters gathered in the streets, burning effigies of BBFC chairpersons and ESRB decision makers. Dogs and cats were living together. It was mass hysteria.
Rockstar must've felt pretty warm and fuzzy after this outpouring of good faith. The company sent the following correspondence to fans to thank them for their support and decry the singling out of their "horror experience."
We wanted to thank everyone who has taken the time to contact us about Manhunt 2, which we had been planning to release on PlayStation 2, PSP and Nintendo Wii. As you know, Manhunt 2 was effectively banned around much of the world, after it was refused certification in the United Kingdom, prohibited in Ireland, and denied an M rating in the United States. We are very proud of Manhunt 2 and believe it builds on what the team accomplished with the first title in the series. The game was developed as a horror experience, and to be an M rated title, aligning it with similar horror content created in other forms of media. Unlike many other people, we do not think video games should be singled out for special treatment from the authorities. We hope to have more information for you soon, but in the meantime, we wanted you to know how much we value all of your messages of support.​
Unfairly singled out or given some of the costliest unintentional promotion ever seen for a video game? Or are those one in the same? I'll go with the former, as, even though I respect a corporation's right to choose what appears on its platform, it's illustrative of a somewhat broken aspect of our industry and will limit its potential as a serious medium. Or something.
Thanks for the e-mail, Matt.
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