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Katamari meets side-scrolling shooter in Blast Works, the newly announced title from Majesco coming out next year for the Wii. Far from your standard shooter, as you fight through missions, blasting your enemies to smithereens, those smithereens get attached to your ship. The bigger you are, the harder you are to kill, a saying I've found pleasantly accurate over the years.
In addition to this unique mechanic, Blast Works also features multiple game editors, allowing you to create new levels, new enemies, and even build your own ship from scratch, bringing it into battle in either the single player mode or 2-player co-op.
Blast Works looks to be a breath of fresh air in the relatively stale shmup genre, and exactly the type of quirky goodness I want to play on my Wii. Check out the gallery below or hit the jump for the inevitable press release. Michael Fahey
galleryPost('blastworks627', 6, 'Choose Your Own Shooter');MAJESCO ENTERTAINMENT ANNOUNCES BLAST WORKS FOR THE Wii CONSOLE
Sticky Shooter With Retro Styling Features Multiple Editors For Maximum Creativity
BRISTOL, UK, June 27th, 2007 - A frenetic geometric battle is heading to the Wiiâ„¢ home video game system as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games and digital entertainment products for the mass market, today announced Blast Works: Build, Fuse & Destroy. Developed by Budcat Creations and scheduled for a Q1 2008 release in Europe, Blast Works is a side-scrolling shooter that lets players craft the game to their liking by building their own levels, ships and enemy ships. In addition, players can "absorb" the pieces and weapons of destroyed enemy ships to bolster their own defenses during battle.
"Gamers can literally build their own shooter experience via Blast Works' easy-to-use, multiple in-game editors," said John Merchant, Marketing Manager, Majesco Europe. "This exceptional customisation combined with the unique "stickiness" of enemy debris and bright geometric graphics delivers a standout game that never plays the same way twice."
Across more than 15 different land, air and sea missions, the goal of Blast Works is to destroy enemy ships while continually growing your own into a massive craft by absorbing their fragments. The larger a "fused ship" is, the easier it is to protect from the growing onslaught of enemy firepower. Players can also upgrade their ship in the Hangar by customising weapons, propulsion systems and armour. Creative types will further enjoy building a ship from scratch with the Ship Editor and then testing it out in combat on a custom level they've built with the Level Editor. To defend the Hangar, players must use the Wii Remoteâ„¢ like an anti-aircraft turret to shoot down enemies attacking from all angles. Finally, the game's 2-player cooperative mode lets players work together to blast enemies, fuse debris to grow their ships and finish the mission as a team.
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In addition to this unique mechanic, Blast Works also features multiple game editors, allowing you to create new levels, new enemies, and even build your own ship from scratch, bringing it into battle in either the single player mode or 2-player co-op.
Blast Works looks to be a breath of fresh air in the relatively stale shmup genre, and exactly the type of quirky goodness I want to play on my Wii. Check out the gallery below or hit the jump for the inevitable press release. Michael Fahey
galleryPost('blastworks627', 6, 'Choose Your Own Shooter');MAJESCO ENTERTAINMENT ANNOUNCES BLAST WORKS FOR THE Wii CONSOLE
Sticky Shooter With Retro Styling Features Multiple Editors For Maximum Creativity
BRISTOL, UK, June 27th, 2007 - A frenetic geometric battle is heading to the Wiiâ„¢ home video game system as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games and digital entertainment products for the mass market, today announced Blast Works: Build, Fuse & Destroy. Developed by Budcat Creations and scheduled for a Q1 2008 release in Europe, Blast Works is a side-scrolling shooter that lets players craft the game to their liking by building their own levels, ships and enemy ships. In addition, players can "absorb" the pieces and weapons of destroyed enemy ships to bolster their own defenses during battle.
"Gamers can literally build their own shooter experience via Blast Works' easy-to-use, multiple in-game editors," said John Merchant, Marketing Manager, Majesco Europe. "This exceptional customisation combined with the unique "stickiness" of enemy debris and bright geometric graphics delivers a standout game that never plays the same way twice."
Across more than 15 different land, air and sea missions, the goal of Blast Works is to destroy enemy ships while continually growing your own into a massive craft by absorbing their fragments. The larger a "fused ship" is, the easier it is to protect from the growing onslaught of enemy firepower. Players can also upgrade their ship in the Hangar by customising weapons, propulsion systems and armour. Creative types will further enjoy building a ship from scratch with the Ship Editor and then testing it out in combat on a custom level they've built with the Level Editor. To defend the Hangar, players must use the Wii Remoteâ„¢ like an anti-aircraft turret to shoot down enemies attacking from all angles. Finally, the game's 2-player cooperative mode lets players work together to blast enemies, fuse debris to grow their ships and finish the mission as a team.
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