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[IMG]http://kotaku.com/assets/resources/2007/06/gowco-thumb.JPG[/IMG]
While we all wait to get our hands on the demo of the upcoming PSP-version of God of War, the dev team are teasing us with a bit of concept art, a screen shot and tales of development. First up we hear from game director and fellow ABBA fan (you know its gotta be true) Ru Weerasuriya.
I based this design on an olive tree because I thought it had an interesting texture that worked well with the character of my concept, giving the tree a tumor-like surface and distorting its massive form made it appear even more like a petrified monster. The scarred ground surrounding the base of this monstrosity was designed to look like it had punched itself up from the depths of the earth.
[IMG]http://kotaku.com/assets/resources/2007/06/gowot-thumb.JPG[/IMG]
[IMG]http://feeds.gawker.com/~a/kotaku/full?i=vWAFhM[/IMG]
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While we all wait to get our hands on the demo of the upcoming PSP-version of God of War, the dev team are teasing us with a bit of concept art, a screen shot and tales of development. First up we hear from game director and fellow ABBA fan (you know its gotta be true) Ru Weerasuriya.
It's no easy task bringing God of War to the PSP. Fans have come to expect these huge landscapes, complex gameplay and visceral combat that God of War I and II gave them. To bring that same experience on the PSP, we are pushing the hardware further than ever before. We're really pleased with what we have so far, but we're not done yet. We still have a few tricks up our sleeves. I'm also really proud of the story of Chains of Olympus and I can assure you that there'll be some mind bending puzzles in there for you guys.
Next up, Justin Murray, the concept and texture artist, who talks about this dandy bit of concept art below the post.I based this design on an olive tree because I thought it had an interesting texture that worked well with the character of my concept, giving the tree a tumor-like surface and distorting its massive form made it appear even more like a petrified monster. The scarred ground surrounding the base of this monstrosity was designed to look like it had punched itself up from the depths of the earth.
[IMG]http://feeds.gawker.com/~a/kotaku/full?i=vWAFhM[/IMG]
More...