I am making a Zombie Master map, and i want it to have very thick, dense fog in it. I tried using env_fog_controller, and i set the Fog Start to 10, and the Fog End to 250. (which is exactly how thick i want it). Only problem is that the zombie master ALSO cant see a thing. Its fine if the players can only see 10 feet in front of them, but the zombie master has to be able to see everything fairly clearly. So env_fog_controller isnt going to work for me. I also tried func_smokevolume but the smoke just isnt thick enough. when i actually get it to be as thick as id like, theres just too much lagg.
Is there a way I make a thick fog, much like env_fog_controller, and still have the zombie master be able to see?
NOTE:My map is faily small, about 1800x1800
PLEASE GIVE THOROUGH ANSWERS
Thank you!!!!
Is there a way I make a thick fog, much like env_fog_controller, and still have the zombie master be able to see?
NOTE:My map is faily small, about 1800x1800
PLEASE GIVE THOROUGH ANSWERS
Thank you!!!!