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Interesting software idea for the 3DS. What do you think?
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<blockquote data-quote="JackBond" data-source="post: 2468440" data-attributes="member: 794639"><p>Everyone who owns a DSi should know about the Flipnote Studio.</p><p></p><p>I think Nintendo should make some kind of 3D Flipnote Studio, and one interesting way I thought to draw in 3D without making it too intensive is like the depth capabilities of Flash CS4.</p><p></p><p>For example, you draw lines as you would in the regular Flipnote program. But then you can, say, toggle 3D origin mode that lets you set the central point to rotate that flat image you drew. Then you can toggle a different mode and actually rotate the drawing. From there you can draw another flat image. You can keep doing that until you have, for instance, a cube.</p><p></p><p>Then at any point in time, you can preview the image on the 3D top screen and see the visible depth of the lines you drew.</p><p></p><p>Does it sound useful and fun? I wonder if Nintendo will implement some kind of 3D drawing program.</p></blockquote><p></p>
[QUOTE="JackBond, post: 2468440, member: 794639"] Everyone who owns a DSi should know about the Flipnote Studio. I think Nintendo should make some kind of 3D Flipnote Studio, and one interesting way I thought to draw in 3D without making it too intensive is like the depth capabilities of Flash CS4. For example, you draw lines as you would in the regular Flipnote program. But then you can, say, toggle 3D origin mode that lets you set the central point to rotate that flat image you drew. Then you can toggle a different mode and actually rotate the drawing. From there you can draw another flat image. You can keep doing that until you have, for instance, a cube. Then at any point in time, you can preview the image on the 3D top screen and see the visible depth of the lines you drew. Does it sound useful and fun? I wonder if Nintendo will implement some kind of 3D drawing program. [/QUOTE]
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