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machina quickdraw zombie gadget world! What?
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<blockquote data-quote="Bcowb" data-source="post: 2188679" data-attributes="member: 772031"><p>I'm attempting at something that i personally think could be an amazing deck once perfected but im having some trouble trying to figure out what to change, the main focus of the deck is to have no zombies in the deck at all, but use zombie world to give my monsters the benefits of cards that help zombies, the deck is mainly based with machine monsters such as Gadgets, Machinas, and quickdraw synchron with this i can special summon most of monsters as well, also using ultimate offering to swarm the field with gadgets or to get a quick synchro summon out. this is what i have so far, all help is greatly appreciated!</p><p></p><p>Monsters:22</p><p>Quickdraw Synchron x2</p><p>Machina Fortress x2</p><p>Machina Force</p><p>Jinzo (yes i know theres plenty of traps in this deck as well, thats one of the problems im trying to work out due to jinzo being incrediably useful and easy to get back when treated as a zombie)</p><p>Cyber Dragon</p><p>Gorz The Emissary Of Darkness</p><p>Green Gadget x2</p><p>Red Gadget x2</p><p>Yellow Gadget x2</p><p>Quillbolt Hedgehog x3</p><p>Plaguespreader Zombie</p><p>Machina Gearframe</p><p>Sangan</p><p>Tuningware</p><p>Junk Synchron</p><p></p><p>Spells:12 </p><p>Zombie World x2</p><p>Terraforming </p><p>Foolish Burial</p><p>Pot Of Avarice</p><p>Brain Control</p><p>Swords Of Revealing Light</p><p>Lightning Vortex</p><p>Book Of Life x2</p><p>Heavy Storm</p><p>Mystical Space Typhoon</p><p></p><p>Traps:</p><p>Ultimate Offering x2</p><p>Mirror Force</p><p>Solemn Judgement</p><p>Bottomless Trap Hole</p><p>Spiritual Earth Art - Kurogane</p><p>Call Of The Haunted</p><p>Torrential Tribute</p><p></p><p>Extra Deck:15</p><p>Red Dragon Archfiend</p><p>Stardust dragon x2</p><p>Road Warrior x2</p><p>Black Rose Dragon </p><p>Nitro Warrior x2</p><p>Doomkaiser Dragon</p><p>Revived King Ha Des</p><p>Archfiend Zombie Skull x2</p><p>Turbo Warrior</p><p>Drill Warrior</p><p>Armory Arm</p><p>Except for plaguespreader zombie and synchros* those are the only zombies i want to use, unless i can find a way to fit zombie master as well</p><p>ok this is how it works, turning everything into zombies stops any monster type advantage, it also helps with zombie synchro monsters such as letting me rez a monster with doomkaiser, negate effects with Ha Des, and protect my monsters with Archfiend(quillbolts are on of the easiest ways to get him out), also like i said if i could get room for zombie master i could get more of an advantage for zombie world... its not that hard to see</p><p>also seems like people cant understand that this deck is what you call a prototype like i said it still needs lots of work to accomplish what i want it to...</p></blockquote><p></p>
[QUOTE="Bcowb, post: 2188679, member: 772031"] I'm attempting at something that i personally think could be an amazing deck once perfected but im having some trouble trying to figure out what to change, the main focus of the deck is to have no zombies in the deck at all, but use zombie world to give my monsters the benefits of cards that help zombies, the deck is mainly based with machine monsters such as Gadgets, Machinas, and quickdraw synchron with this i can special summon most of monsters as well, also using ultimate offering to swarm the field with gadgets or to get a quick synchro summon out. this is what i have so far, all help is greatly appreciated! Monsters:22 Quickdraw Synchron x2 Machina Fortress x2 Machina Force Jinzo (yes i know theres plenty of traps in this deck as well, thats one of the problems im trying to work out due to jinzo being incrediably useful and easy to get back when treated as a zombie) Cyber Dragon Gorz The Emissary Of Darkness Green Gadget x2 Red Gadget x2 Yellow Gadget x2 Quillbolt Hedgehog x3 Plaguespreader Zombie Machina Gearframe Sangan Tuningware Junk Synchron Spells:12 Zombie World x2 Terraforming Foolish Burial Pot Of Avarice Brain Control Swords Of Revealing Light Lightning Vortex Book Of Life x2 Heavy Storm Mystical Space Typhoon Traps: Ultimate Offering x2 Mirror Force Solemn Judgement Bottomless Trap Hole Spiritual Earth Art - Kurogane Call Of The Haunted Torrential Tribute Extra Deck:15 Red Dragon Archfiend Stardust dragon x2 Road Warrior x2 Black Rose Dragon Nitro Warrior x2 Doomkaiser Dragon Revived King Ha Des Archfiend Zombie Skull x2 Turbo Warrior Drill Warrior Armory Arm Except for plaguespreader zombie and synchros* those are the only zombies i want to use, unless i can find a way to fit zombie master as well ok this is how it works, turning everything into zombies stops any monster type advantage, it also helps with zombie synchro monsters such as letting me rez a monster with doomkaiser, negate effects with Ha Des, and protect my monsters with Archfiend(quillbolts are on of the easiest ways to get him out), also like i said if i could get room for zombie master i could get more of an advantage for zombie world... its not that hard to see also seems like people cant understand that this deck is what you call a prototype like i said it still needs lots of work to accomplish what i want it to... [/QUOTE]
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