My take on a Machina Gadgets Deck.?

Henderson

New member
Joined
Oct 29, 2010
Messages
1
Reaction score
0
Points
1
Let me know what you think. This is my first try at building it and if you're wondering about the fusions they're a back up. A lot of people have Dimensional Prisons and in case they remove my Fortresses from play. I have them.

MONSTERS:
Machina Fortress x3
Machina Gearframe x3
Machina Peacekeeper
Red Gadget x3
Yellow Gadget x3
Green Gadget x3
Scrap Recycler x2
Cyber Dragon x3

SPELLS:
Limiter Removal
Power Bond x2
Future Fusion
Smashing Ground x3
Mystical Space Typhoon x2
Dark Hole

TRAPS:
Dimensional Prison x3
Scrap-Iron Scarecrow
Mirror Force
Bottomless Trap Hole x2
Dark Bribe x3

EXTRA:
Cyber End Dragon x2
Chimeratech Fortress Dragon
 
LOL u have chimeratech and no overload. It kills itself if summoned via future fusion lol. Ok Machina gadget are basically all about card advantage. Gadgets give you one more card than you had before. True? yes. In yugioh the person with the most cards mid game tends to win. Power bond and cyber dragon just waste cards. Dark bribe gives your opponet a free card. WTF trap stun and seven tools, and starlight road are all better cards. Scrap iron has no point. Also run 2 peace keeper 2 fortress 3 gearframe and 1 force. This works the best. Also run 3 pot of duality it works. You also lack a royal oppression.
 
Back
Top