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No Rom Requests: MAME Team Makes CPSIII Emulation Fantasy A Reality
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<blockquote data-quote="gamer" data-source="post: 755"><p><img src="http://kotaku.com/assets/resources/2007/06/sfiii_emulator_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />What a difference a week makes. Within seven days of <a href="http://kotaku.com/gaming/rule-of-cps3/mame-team-cracks-cps-iii-268184.php" target="_blank">cracking the hardware encryption</a> in <a href="http://kotaku.com/gaming/capcom/" target="_blank">Capcom</a>'s <a href="http://kotaku.com/gaming/cps-iii/" target="_blank">CPS III</a> arcade platform, the emulation scene is making rapid progress. While Dave Haywood's <a href="http://kotaku.com/gaming/mame/" target="_blank">MAME</a> Work In Progress page appears to be down for the count, other emu scenesters are releasing new screens of the emulator looking to have progressed far beyond the boot stage.</p><p>SPEKSNK.org has tons of shots of how the emulator has progressed, with noticeable improvements coming out by the hour. Impressive stuff. Ideally, I'd prefer to see this sort of content coming for Xbox Live Arcade and the PlayStation Network, but seeing games like <em><a href="http://kotaku.com/gaming/street-fighter-iii/" target="_blank">Street Fighter III</a></em> and <em>Warzard</em> running on a PC is heartwarming for the jaded emulator within. Michael McWhertor</p><p><a href="http://www.speksnk.org/foro/viewtopic.php?t=66324" target="_blank">New CPS III Emulator: Images, Information</a> [SPEKSNK.org via MameWorld]</p><p><a href="http://feeds.gawker.com/~a/kotaku/full?a=5u9ZFc" target="_blank"><img src="http://feeds.gawker.com/~a/kotaku/full?i=5u9ZFc" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></img></a></p><p></p><p></p><p><a href="http://kotaku.com/gaming/no-rom-requests/mame-team-makes-cpsiii-emulation-fantasy-a-reality-270399.php" target="_blank">More...</a></p></blockquote><p></p>
[QUOTE="gamer, post: 755"] [IMG]http://kotaku.com/assets/resources/2007/06/sfiii_emulator_500.jpg[/IMG]What a difference a week makes. Within seven days of [URL="http://kotaku.com/gaming/rule-of-cps3/mame-team-cracks-cps-iii-268184.php"]cracking the hardware encryption[/URL] in [URL="http://kotaku.com/gaming/capcom/"]Capcom[/URL]'s [URL="http://kotaku.com/gaming/cps-iii/"]CPS III[/URL] arcade platform, the emulation scene is making rapid progress. While Dave Haywood's [URL="http://kotaku.com/gaming/mame/"]MAME[/URL] Work In Progress page appears to be down for the count, other emu scenesters are releasing new screens of the emulator looking to have progressed far beyond the boot stage. SPEKSNK.org has tons of shots of how the emulator has progressed, with noticeable improvements coming out by the hour. Impressive stuff. Ideally, I'd prefer to see this sort of content coming for Xbox Live Arcade and the PlayStation Network, but seeing games like [I][URL="http://kotaku.com/gaming/street-fighter-iii/"]Street Fighter III[/URL][/I] and [I]Warzard[/I] running on a PC is heartwarming for the jaded emulator within. Michael McWhertor [URL="http://www.speksnk.org/foro/viewtopic.php?t=66324"]New CPS III Emulator: Images, Information[/URL] [SPEKSNK.org via MameWorld] [URL="http://feeds.gawker.com/~a/kotaku/full?a=5u9ZFc"][IMG]http://feeds.gawker.com/~a/kotaku/full?i=5u9ZFc[/IMG]</img>[/URL] [url=http://kotaku.com/gaming/no-rom-requests/mame-team-makes-cpsiii-emulation-fantasy-a-reality-270399.php]More...[/url] [/QUOTE]
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