No, You're Deformed!: Sega Rally Deformable Surfaces Details

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Although Sega has talked about their fully deformable surfaces before, it really doesn't really explain much except for the fact that the ground happens to be dirty.
Well, actually, these "deformable surfaces" are a much bigger deal. It's not just that there's a different road for each lap you make, technically, you are the one that is making each lap surface different (or in other words, deforming it).
As players race each successive lap in the game, they and their competitors churn and wear the track leaving a scrubbed or rutted track surface behind. Unlike other games which have tricked players into believing they're cutting up the track with visual trickery, SEGA Rally really is deforming the surface and this will affect the gameplay in a number of ways.As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.
How do they do that? Something to do with polygons and high frame-rates. Honestly, if I'm not going to be tested on it later, I'm good with just knowing that it works. Sega can deal with the how. Kim Phu
SEGA Rally's Deformable Track Surfaces (PS3, Xbox 360) [Evil Avatar Forums]
[IMG]http://feeds.gawker.com/~a/kotaku/full?i=GoI2m8[/IMG]


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