One Of The Only Certainties In Life: South Korea To Tax Virtual Assets

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[IMG]http://kotaku.com/assets/resources/2007/06/KRW_10000-thumb.jpg[/IMG] The Korean National Tax Service has announced they will be tacking on value added tax (VAT) to real-money transactions (RMT) in virtual worlds beginning 1 July. It seems like a business that would be fairly easy to take under the radar to avoid paying taxes, but I'm not a tax professional.
A summarized policy:
Sellers who do between 6 and 12 million won [~$6,500 - $13,000]/half year in business will have VAT auto applied by transaction's middle-manSellers who do more than 12 million won/half year in business will need a business license and will pay the tax by themselves​
The entry at im69 points out that according to the TOS of many games, in-game items and currency traded for real money still belong to the developers - so who exactly is responsible for the tax and how is the industry going to respond? Korean game publishers have been silent on the issue, but the increasing interest real-world governments have in regulating virtual transactions is getting more and more interesting.
RMT Taxation starts in Korea from 1 July 2007 [im69 via PlayNoEvil]
[IMG]http://feeds.gawker.com/~a/kotaku/full?i=iFZoMQ[/IMG]


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