G
gamer
Guest

Barlog's first entry on the official PlayStation.Blog hints that we'll be seeing more of the game at E3. Michael McWhertor
Inside the Developers Studio: Follow-up; Cory Barlog [PlayStation.Blog]
UPDATE: Didier Malenfant just contacted us with additional clarification on God of War: Chains of Olympus. Details after the jump.
Didier writes:
Just read your update regarding "GoW: Chains of Olympus" and Cory's comments.
Unfortunately this is completely incorrect and I want to make sure the rumors don't start getting out of control.
EVERYTHING that was shown of "GoW: Chains of Olympus" so far was runing at 222Mhz like everyone else. We are planning on having the final game run at 333Mhz but this likely won't be just to improve the graphics which we think are already pretty awesome.
Cory also makes a joke in his post about 1080p on PSP. This, ironically, is not a joke at all. We ARE able to render the game at 1080p if we want to thanks to a feature of the 2.0 version our engine. It doesn't run in real-time but the results look awesome, even with the assets we built for the regular screen size.
Look for a post shortly on our web site to address out the confusion on the CPU speed issue.
So, while God of War: Chains of Olympus will ultimately take advantage of the improved clock speed, it appears that Ready At Dawn's previously shown work is that much more impressive now.Unfortunately this is completely incorrect and I want to make sure the rumors don't start getting out of control.
EVERYTHING that was shown of "GoW: Chains of Olympus" so far was runing at 222Mhz like everyone else. We are planning on having the final game run at 333Mhz but this likely won't be just to improve the graphics which we think are already pretty awesome.
Cory also makes a joke in his post about 1080p on PSP. This, ironically, is not a joke at all. We ARE able to render the game at 1080p if we want to thanks to a feature of the 2.0 version our engine. It doesn't run in real-time but the results look awesome, even with the assets we built for the regular screen size.
Look for a post shortly on our web site to address out the confusion on the CPU speed issue.
Thanks for the Barlog-to-Kotaku translation, Didier! I guess what they say about when one assumes is true after all.
[IMG]http://feeds.gawker.com/~a/kotaku/full?i=gqBUZw[/IMG]
More...