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Gadgets
Rate my Machina Gadget Town Deck?
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<blockquote data-quote="razor" data-source="post: 2407557" data-attributes="member: 239738"><p>Monsters: (21)</p><p>Machina Fortress x3</p><p>Machina Gearframe x3</p><p>Ancient Gear Gadjiltron Dragon x3</p><p>Ancient Gear Golem x2</p><p>RYG Gadgets x2 each (6)</p><p>Cyber valley </p><p>Cyber Dragon </p><p>Scrap Recycler x2</p><p></p><p>Spells: 12</p><p>Geartown x3</p><p>Smashing Ground x2</p><p>Dark Hole</p><p>MST x 2</p><p>Limiter Removal</p><p>Solidarity x2</p><p>Monster Reborn</p><p></p><p>Traps: (7)</p><p>Dimensional Prison x3</p><p>Mirror Force</p><p>Magical Hats x2</p><p>Torrential Tribute</p><p></p><p>What my strategy is with this deck is to swarm the field with 3000 beat stick ancient gear monsters with geartown, one less tribute is required for ancient gears and if it gets destroyed i can get to special any ancient gear monster from hand, deck, or graveyard. magical hats is to search out geartown and have it destroyed and therefore i get 2, 3000 beat sticks. with the ancient gear monsters help i can atk without fear of d prisons or sakuretsus or mirror force. machina gadget engine is well known so i dont have to talk about that</p><p></p><p>Concerns about this deck would be consistency. Will i have a good start or good flow throughout? with the gadgets i can be sure to not lose card advantage, and with the geartowns i can freely swarm with the ancient gears. if fortress is in the grave i can just discard an ancient gear golem or dragon to special and then geartown can revive it later. Against all other top tier decks like lightsworn, Blackwings, gladiator beasts, cats, how would it fare? Are there any weaknesses to this deck? I would like a rating and some suggestions if possible.</p></blockquote><p></p>
[QUOTE="razor, post: 2407557, member: 239738"] Monsters: (21) Machina Fortress x3 Machina Gearframe x3 Ancient Gear Gadjiltron Dragon x3 Ancient Gear Golem x2 RYG Gadgets x2 each (6) Cyber valley Cyber Dragon Scrap Recycler x2 Spells: 12 Geartown x3 Smashing Ground x2 Dark Hole MST x 2 Limiter Removal Solidarity x2 Monster Reborn Traps: (7) Dimensional Prison x3 Mirror Force Magical Hats x2 Torrential Tribute What my strategy is with this deck is to swarm the field with 3000 beat stick ancient gear monsters with geartown, one less tribute is required for ancient gears and if it gets destroyed i can get to special any ancient gear monster from hand, deck, or graveyard. magical hats is to search out geartown and have it destroyed and therefore i get 2, 3000 beat sticks. with the ancient gear monsters help i can atk without fear of d prisons or sakuretsus or mirror force. machina gadget engine is well known so i dont have to talk about that Concerns about this deck would be consistency. Will i have a good start or good flow throughout? with the gadgets i can be sure to not lose card advantage, and with the geartowns i can freely swarm with the ancient gears. if fortress is in the grave i can just discard an ancient gear golem or dragon to special and then geartown can revive it later. Against all other top tier decks like lightsworn, Blackwings, gladiator beasts, cats, how would it fare? Are there any weaknesses to this deck? I would like a rating and some suggestions if possible. [/QUOTE]
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