Restless Nights: A SEGA Master Class in Evading Questions

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Don't let the block letters fool you, SEGA can be slippery. Take Takashi Iizuka, for example. The NiGHTS: Journey into Dreams producer. You've got questions, he doesn't have answers! Well, he has answers, just not the ones you want to hear. Don't believe me? Let's dive in:
How has the development team made the transition from 2D into 3D with NiGHTS? Can you explain to us exactly how the game is played?

We originally designed the gameplay around the joy and freedom of flight system which has made NiGHTS a unique gaming experience. The sequel will embrace the same unique gameplay experience while adding a variety on new game ideas and mechanics to expand on the original. The sequel is being designed to fully utilize the Wii remote so that the player can intuitively execute a wide variety of game actions being designed for the sequel. We also are creating a brand new story surrounding two new characters and the challenges they overcome with the help of NiGHTS.
Did you see that? Did you? Questions NOT ANSWERED. More of this genius question dodging after the j-u-m-p. Brian Ashcraft

Is there any truth to the rumors that the game was originally in development for Xbox 360 and or PlayStation 3? If this is true, why move it to Wii?

I've always wanted to make the sequel to the original NiGHTS, and we would love to bring NiGHTS to other platforms, however, the unique gameplay in NiGHTS and the innovative Wii controller seemed to be a perfect fit. It's reminiscent of when we released the original NiGHTS with Sega's 3D controller. That said...we can't think about anything else but stay focused on creating a sequel that we hope you will all love!
Look at him go! Bravo Iizuka, good show.
Interview about NiGHTS [Advanced Media via Sega Nerds]

[IMG]http://feeds.gawker.com/~a/kotaku/full?i=Ai3Cbb[/IMG]


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