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Ride The Lightning: The Metallica Game That Would Not Be
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<blockquote data-quote="gamer" data-source="post: 2859"><p><img src="http://kotaku.com/assets/resources/2007/06/metallica_275.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />Simon Carless severely underestimates the public's interest in the Metallica game that almost was as he recounts <a href="http://kotaku.com/gaming/naughty-dog/" target="_blank">Naughty Dog</a> co-founder <a href="http://kotaku.com/gaming/jason-rubin/" target="_blank">Jason Rubin</a>'s tale of the thrash metal band's flirtation with licensed video games. In this GameSetWatch exclusive, we learn that Rubin and company were at one point in discussions with the band to release a Metallica platformer-adventure built on the <em><a href="http://kotaku.com/gaming/crash-bandicoot/" target="_blank">Crash Bandicoot</a></em> engine.</p><p>The game was to allegedly feature song-themed levels but never got off the ground due to Metallica's attempts at overreaching creative control. Bummer. I'd have loved to romp through a Cliff Burton memorial level or run from some Creeping Death.</p><p>Hell, it couldn't have been worse than <em>Crüe Ball</em>. Michael McWhertor</p><p><a href="http://www.gamesetwatch.com/2007/06/exclusive_rubin_talks_naughty.php" target="_blank">Exclusive: Rubin Talks Naughty Dog's Metallica Game</a> [Game Set Watch]</p><p><a href="http://feeds.gawker.com/~a/kotaku/full?a=irARf1" target="_blank"><img src="http://feeds.gawker.com/~a/kotaku/full?i=irARf1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></img></a></p><p></p><p></p><p><a href="http://kotaku.com/gaming/ride-the-lightning/the-metallica-game-that-would-not-be-272439.php" target="_blank">More...</a></p></blockquote><p></p>
[QUOTE="gamer, post: 2859"] [IMG]http://kotaku.com/assets/resources/2007/06/metallica_275.jpg[/IMG]Simon Carless severely underestimates the public's interest in the Metallica game that almost was as he recounts [URL="http://kotaku.com/gaming/naughty-dog/"]Naughty Dog[/URL] co-founder [URL="http://kotaku.com/gaming/jason-rubin/"]Jason Rubin[/URL]'s tale of the thrash metal band's flirtation with licensed video games. In this GameSetWatch exclusive, we learn that Rubin and company were at one point in discussions with the band to release a Metallica platformer-adventure built on the [I][URL="http://kotaku.com/gaming/crash-bandicoot/"]Crash Bandicoot[/URL][/I] engine. The game was to allegedly feature song-themed levels but never got off the ground due to Metallica's attempts at overreaching creative control. Bummer. I'd have loved to romp through a Cliff Burton memorial level or run from some Creeping Death. Hell, it couldn't have been worse than [I]Crüe Ball[/I]. Michael McWhertor [URL="http://www.gamesetwatch.com/2007/06/exclusive_rubin_talks_naughty.php"]Exclusive: Rubin Talks Naughty Dog's Metallica Game[/URL] [Game Set Watch] [URL="http://feeds.gawker.com/~a/kotaku/full?a=irARf1"][IMG]http://feeds.gawker.com/~a/kotaku/full?i=irARf1[/IMG]</img>[/URL] [url=http://kotaku.com/gaming/ride-the-lightning/the-metallica-game-that-would-not-be-272439.php]More...[/url] [/QUOTE]
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