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Most promising is the new damage modelling. Shoot a guy and you can see the bullethole. Shoot them in the leg and they limp away. And now when you run someone over it's "quite disturbing".
Time plays a more important role. Miss a particular drop, cab or train, for example, and it can be mission over. Not too keen on this one, but we'll continue along and give Rockstar the benefit of the doubt.
There's no more HUD. If you've got armour on, you'll actually see the armour on the character, and can watch it degrade as it takes hits.
NO MORE WHINY BITCH GIRLFRIENDS THROWING SODA IN YOUR FACE. Or tedious visits to the gym, for that matter. You'll still have stats, they'll just upgrade through your actions.
Other tidbits are that your character no longer gets tired from running (he just runs a little slower), rocket launchers and flamethrowers are a lock and you get a wee bit of vibration feedback with every step taken (guessing that's for the 360 version, then).
All of those are good things. Especially the removal of the out-of-breath part, that was always a pain in the ass. Luke Plunkett
World-altering events to hit GTA IV [Games Radar]
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