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Gadgets
Yu-Gi-Oh Deck Building Help : Gadgets?
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<blockquote data-quote="Messer" data-source="post: 2315750" data-attributes="member: 805849"><p>Before I begin, I'd like to introduce you to the OCG concept of Fifth Gadget.</p><p>Most duelists are running 40 Card decks, and it's easily the most consistent for normal decks.</p><p>However, there is a problem that occurs when running 9 gadgets; you're extremely liklely to run into multiple gadgets in your opening hand. 9/40 isn't great when you're trying to keep them in your deck to get them later.</p><p>in the OCG, the concept of Fifth Gadget proposes running 45 cards, so that litterally a fifth of your deck is gadgets.</p><p>This helps eliminate multiple gadget draws, and has been proven to be more consistent in the OCG.</p><p>an Article on it can be found here: http://yugioh.tcgplayer.com/db/article.asp?id=1767</p><p>it's an old article, but the concept behind it remains relevant, even though the proposed deck list is not.</p><p></p><p>now then</p><p>as far as helping you, i'll simply help by giving you a Fifth Gadget variant list, in other words a 45 card list. Should you choose to cut the deck down to 40 cards and disregard the concept, that's entirely up to you.</p><p></p><p>I actually made it sort of a fifth gadget machina variant, so it may not be exactly what you're looking for... but it's good with Solidarity, and is definitely designed for beating down the enemy.</p><p></p><p>Machina Fifth Gadget March 2010</p><p>45 Cards</p><p>-------------------------------------------------------------------</p><p>Monsters: 20</p><p>Red Gadget x3</p><p>Green Gadget x3</p><p>Yellow Gadget x3</p><p>Cyber Dragon x3</p><p>Machina Fortress x2</p><p>Machina Peacekeeper x2</p><p>Machina Gearframe x3</p><p>Scrap Recycler x1</p><p></p><p></p><p>Spells: 18</p><p>Mystical Space Typhoon x2</p><p>Soliditary x3</p><p>Shrink x3</p><p>Burden of the Mighty x2</p><p>Smashing Ground x3</p><p>Limiter Removal x1</p><p>Overload Fusion x1</p><p>Future Fusion x1</p><p>Dark Hole x1</p><p>Monster Reborn x1</p><p></p><p>Traps: 7</p><p>Bottomless Trap Hole x2</p><p>Call of the Haunted x1</p><p>Starlight Road x1</p><p>Ultimate Offering x2</p><p>Solemn Judgment x1</p><p></p><p>I hope this helped.</p><p>When it comes to sidedecking, and designing your side deck, consider checking out my blog, i have a thorough analysis of the metagame, what's to come this format, and what cards are good against what decks are likely to see play.</p><p></p><p>http://forum.tcgplayer.com/blog.php?b=3061</p></blockquote><p></p>
[QUOTE="Messer, post: 2315750, member: 805849"] Before I begin, I'd like to introduce you to the OCG concept of Fifth Gadget. Most duelists are running 40 Card decks, and it's easily the most consistent for normal decks. However, there is a problem that occurs when running 9 gadgets; you're extremely liklely to run into multiple gadgets in your opening hand. 9/40 isn't great when you're trying to keep them in your deck to get them later. in the OCG, the concept of Fifth Gadget proposes running 45 cards, so that litterally a fifth of your deck is gadgets. This helps eliminate multiple gadget draws, and has been proven to be more consistent in the OCG. an Article on it can be found here: http://yugioh.tcgplayer.com/db/article.asp?id=1767 it's an old article, but the concept behind it remains relevant, even though the proposed deck list is not. now then as far as helping you, i'll simply help by giving you a Fifth Gadget variant list, in other words a 45 card list. Should you choose to cut the deck down to 40 cards and disregard the concept, that's entirely up to you. I actually made it sort of a fifth gadget machina variant, so it may not be exactly what you're looking for... but it's good with Solidarity, and is definitely designed for beating down the enemy. Machina Fifth Gadget March 2010 45 Cards ------------------------------------------------------------------- Monsters: 20 Red Gadget x3 Green Gadget x3 Yellow Gadget x3 Cyber Dragon x3 Machina Fortress x2 Machina Peacekeeper x2 Machina Gearframe x3 Scrap Recycler x1 Spells: 18 Mystical Space Typhoon x2 Soliditary x3 Shrink x3 Burden of the Mighty x2 Smashing Ground x3 Limiter Removal x1 Overload Fusion x1 Future Fusion x1 Dark Hole x1 Monster Reborn x1 Traps: 7 Bottomless Trap Hole x2 Call of the Haunted x1 Starlight Road x1 Ultimate Offering x2 Solemn Judgment x1 I hope this helped. When it comes to sidedecking, and designing your side deck, consider checking out my blog, i have a thorough analysis of the metagame, what's to come this format, and what cards are good against what decks are likely to see play. http://forum.tcgplayer.com/blog.php?b=3061 [/QUOTE]
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