Cybernation V5.0

Awesome.

I'm debating getting factories before I fill out on income improvements. I may do some improvement swapping to do the 2K jump in about 2 weeks or so.
 

Mayday

New member
Would anyone be interested in starting the PBN alliance or something? All the other alliances seem exactly the same to me. Protection, Aid, Trade, Peace.
 

guz

New member
i got banned from cybernations because of the following

first i got a warning for having profanity/flame in my bio: "kicking liberals ass's since 2006"
then i changed it to "kicking liberals ***'* since 2006 and got another warning for profanity...i gues stars are evil now :dodgy:
so i changed it to "cybernations mods are pinko-commies"
and got banned and got this email
 

kjcamel

New member
Those are the ingredients of a successful alliance. What sets alliances apart, are government structure, laws, and foreign policy.
 

JuanFertin

New member
The average nation will start making as much as he was before after bills at ~1050 infra, however unless you buy a shitload of infra, your growth will be stunted due to the massive increase in cost per level of infra.

I recommend saving 2 mil, but I have done the jump twice, both times with 1.2-1.5 mil, and it didn't hurt.

edit: both times I jumped, I had 5 factories as well. If you don't have facks, go for at least 2 mil.
 

fil0jay

New member
I think I'll join the legion. I got an invite from them and since you've been very helpful Croix so that's a good sign.

Could you explain to me the infra jumps?

Thanks.
 

Olivereindeer

New member
An infra jump is where you reach 999.99, 1999.99, etc infra. At that point, you stop buying infrastructure, and start to save up. You need to succesfully get over a hump between 1000-1100 infra, 2000-2100, etc. At that point it will cost you more daily, and you will begin to not make as much. So for these jumps you save the x amount of dollars you need and succesfully buy about 100 infra.
 
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