Cybernation V5.0

This.

AF do an assload of infra damage, and if you get yours wiped out, and don't have enough funds to replace it, you're fucked.
 
hrmm my nation has kinda slowed down a lot, those two 15% population increases helped a lot, but now that they are gone I have had to get back a lot of the people I lost, meh a few more days and I should be fine.
 
Woot I just made a nation I have 2 soldiers and just puchased another mile of land.

Edit- How often should I collect taxes?
 
I am on a role with good events. Right now i have:
+$10.00 ends tomorrow
+$5.00 Ends 13th
happiness +2 ends 16th
Citizen count +15% ends 8/2..

So i will be losing most of my events in a week or so..
 
I don't have an AF, but this guy keeps sending unescorted bombing runs and they destroy 2 infra at most, which I just buy back with the money I loot from him.

And my events;
Citizen count +15% Ends 7/12
Citizen income -$5.00. Ends 7/11
 
Yeah, 16% gets you more income when you are in a state of just starting out, or are forced to collect in anarchy.

At least it did for me starting out in CN, CNT, and fighting in GW3.
 
theres a nation with 3 nukes in my range. if i decided to go to war with it, could it launch those nukes?
 
oh ok. i was just wondering because if the good outweighed the cons i would go attack him
 
nflVikings sent me $1 mil.

Damn. :tup: Thanks man.

I read somewhere that I should save about 100k or 200k of it because I can get a lot of interest from it. Good idea? I plan on buying lots and lots of infra. Land to go along with it to keep my citizens happy.

Also, when would you guys consider it a good idea to start buying tech?
 
I really didnt start buying tech until i was at around 700 infra. But at 2259.99 infra i have 200 tech.. Soon to be 300.
 
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