Frankenreview: The Darkness (Xbox 360)

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The Darkness isn't just an English rock band with a penchant for big hair and florescent fahsions anymore—it's become a videogame! Really! Published by 2K Games, The Darkness is an FPS with a twist. You lurk in the shadows not just to hide, but to because the darkness actually fuels your inner demon. So how does it play? Hit the jump for our Frankenreview: the only review that wasn't trademarked when we planned the feature.




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[B]bit-tech[/B]
...the shadows and interaction between player and light source [are] both radiant in its beauty and important to the gameplay...[but] we got the strange feeling that the game is a year or two late...and that it would have been better served if it had seen a release earlier in the 360's lifespan when it was a bit more fashionable to have games which used light/dark conflict...it feels a bit like it's wearing last season's clothes...
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[B]Jolt[/B]
Light is also harmful to Darklings, which are rather poorly explained creatures that can be pulled from another dimension and used as fodder against enemies, although in truth their main usefulness is the comic relief that they provide.
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[B]TeamXbox[/B]
After a little while, you'll gain the ability to send out a snake-like appendage called The Creeping Darkness. You can use this guy to sneak through vents (allowing you to open locked doors from the other side) or simply send it off to literally bite the faces off of your foes....You'll also earn a tentacle that can impale foes and smash out lights, as well as Darkness-powered pistols that actually aren't quite as cool as they sound.
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[B]Pocket-lint[/B]
...for AI, don't expect much. all the bad guys we encountered playing on medium level (there are three difficulty levels in total) weren't too clever and unlike some games where they flush you out - here they just wait for you to come charging.
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[B]Yahoo Games[/B]
...there's almost no challenge here. The battles offer a bit of variety for how many ways there are to dispatch bad guys, but there's no reason to vary your approach or develop your character a particular way. All guns and powers eventually come to you as you sweep everything out of your way. By the time the SWAT teams arrive, you couldn't care less. Just spam your black hole on the way from plot point to plot point until you get to the credits.
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The reviews are odd in that they all seem to complain, but then rate the score high. I think we're supposed to take that as, the game is fun despite its issues. Mark Wilson
[IMG]http://feeds.gawker.com/~a/kotaku/full?i=7x9t8v[/IMG]


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