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[IMG]http://kotaku.com/assets/resources/2007/06/zork1_box-thumb.jpg[/IMG] Gamasutra has published the second installment of its series that "present in-depth histories of the first ten games voted into the Digital Game Canon," and the subject this time is Zork. It's a fun look back, and perhaps forward - at least according to the author, who says flat out that "My goal is to persuade you that the text adventure is still a viable genre for modern gamers, even in an age when software and hardware developers are making breakthrough after breakthrough in graphics and animation."
It's a history, an homage, a bit of a love letter, and a fun read overall.
The History Of Zork [Gamasutra]
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It's a history, an homage, a bit of a love letter, and a fun read overall.
What Zork seemed to contribute more than anything was the idea that the computer could simulate a rich virtual environment much, much larger and nuanced than the playing fields seen in games like Spacewar! or Pac-Man. Furthermore, the game demonstrated the literary potential of the computer. Thousands upon thousands of gamers have been charmed by the wit and elegance of Zork's many descriptions.
GameSetWatch also pointed out that Matt Barton, the author, made the full interviews available on his own website, so you can find them here.The History Of Zork [Gamasutra]
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