History Really Is Fun!: 'The History of Zork'

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[IMG]http://kotaku.com/assets/resources/2007/06/zork1_box-thumb.jpg[/IMG] Gamasutra has published the second installment of its series that "present in-depth histories of the first ten games voted into the Digital Game Canon," and the subject this time is Zork. It's a fun look back, and perhaps forward - at least according to the author, who says flat out that "My goal is to persuade you that the text adventure is still a viable genre for modern gamers, even in an age when software and hardware developers are making breakthrough after breakthrough in graphics and animation."
It's a history, an homage, a bit of a love letter, and a fun read overall.
What Zork seemed to contribute more than anything was the idea that the computer could simulate a rich virtual environment much, much larger and nuanced than the playing fields seen in games like Spacewar! or Pac-Man. Furthermore, the game demonstrated the literary potential of the computer. Thousands upon thousands of gamers have been charmed by the wit and elegance of Zork's many descriptions.​
GameSetWatch also pointed out that Matt Barton, the author, made the full interviews available on his own website, so you can find them here.
The History Of Zork [Gamasutra]
[IMG]http://feeds.gawker.com/~a/kotaku/full?i=08Vqn4[/IMG]


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