Jun 15, 2025
Оfftopic Community
Оfftopic Community
Forums
New posts
Search forums
What's new
Featured content
New posts
New media
New media comments
New resources
New profile posts
Latest activity
Media
New media
New comments
Search media
Resources
Latest reviews
Search resources
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Forums
Discussions
Games
How to beat Allies in magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cory" data-source="post: 2371826" data-attributes="member: 209536"><p>So there is this guy in my school that has an ally deck that seems almost unbeatable. I beat it once but that was using a Jund proxy deck. (Which is a copy of the same deck that used to dominate standard) Here's the breakdown:</p><p></p><p>All of his creatures cost 2 or less. He has Kazandu blademaster, Hada freeblade, Ondu cleric, soul warden, (4 of each) and Auriok champion. Usually he starts turn 1 playing a Hada or a soul warden. Turn 2 he plays Kazandu, and turn 3 he usually plays 2 more allies and charges me with a 4/4 Kazandu and usually a 4/5 Hada. After that his creatures usually only get bigger.</p><p></p><p>As for other spells, they are mostly removal. He runs 4 Oblivion Rings, 4 Journey to Nowheres, 4 Swords to plowshares, and 4 unmakes. With these, even if I do manage to get out something to stop his creatures, he usually just removes it.</p><p></p><p>He also has this one land that has (1W Tap: Prevent all damage from a single source this turn) which shuts down any surprise attacks and a Leyline of Sanctuary.</p><p></p><p>I can't find a weakness to this deck. There is no flyer defense, but he will usually just remove any flyers I play. I suppose super card advantage decks like Jund (Which is the only deck that has beaten him so far) might beat him, but even then it's still tough. Agro doesn't work because he has some life-gain, plus his Kazandu stops any Ball Lightning-esque cards in their tracks. The deck has a big enough early-game presence to stop any early-game rushes, has tons of staying power, (More than most others) has removal to stop creatures, and has life gain + leyline of sanctity to stop assaults on him directly.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="Cory, post: 2371826, member: 209536"] So there is this guy in my school that has an ally deck that seems almost unbeatable. I beat it once but that was using a Jund proxy deck. (Which is a copy of the same deck that used to dominate standard) Here's the breakdown: All of his creatures cost 2 or less. He has Kazandu blademaster, Hada freeblade, Ondu cleric, soul warden, (4 of each) and Auriok champion. Usually he starts turn 1 playing a Hada or a soul warden. Turn 2 he plays Kazandu, and turn 3 he usually plays 2 more allies and charges me with a 4/4 Kazandu and usually a 4/5 Hada. After that his creatures usually only get bigger. As for other spells, they are mostly removal. He runs 4 Oblivion Rings, 4 Journey to Nowheres, 4 Swords to plowshares, and 4 unmakes. With these, even if I do manage to get out something to stop his creatures, he usually just removes it. He also has this one land that has (1W Tap: Prevent all damage from a single source this turn) which shuts down any surprise attacks and a Leyline of Sanctuary. I can't find a weakness to this deck. There is no flyer defense, but he will usually just remove any flyers I play. I suppose super card advantage decks like Jund (Which is the only deck that has beaten him so far) might beat him, but even then it's still tough. Agro doesn't work because he has some life-gain, plus his Kazandu stops any Ball Lightning-esque cards in their tracks. The deck has a big enough early-game presence to stop any early-game rushes, has tons of staying power, (More than most others) has removal to stop creatures, and has life gain + leyline of sanctity to stop assaults on him directly. Any ideas? [/QUOTE]
Insert quotes…
Name
Verification
Please enable JavaScript to continue.
Loading…
Post reply
Top