Remember the old nokia snake game on the later model handsets like the 3310 ? The snake could loop around the walls, meaning i could move through one side the wall and i would end up exactly on the opposite side moving in the same direction and this could happen endlessly.
From a design perspective, i wanted to know if there are specific terminologies for that 'looping around the walls' feature.
The only synonyms coming to my mind in that context are teleportation, endless scrolling etc but they don't serve the purpose. I need this to finish my GDD on a game i'm designing.
Thanks
From a design perspective, i wanted to know if there are specific terminologies for that 'looping around the walls' feature.
The only synonyms coming to my mind in that context are teleportation, endless scrolling etc but they don't serve the purpose. I need this to finish my GDD on a game i'm designing.
Thanks