machina quickdraw zombie gadget world! What?

Bcowb

New member
I'm attempting at something that i personally think could be an amazing deck once perfected but im having some trouble trying to figure out what to change, the main focus of the deck is to have no zombies in the deck at all, but use zombie world to give my monsters the benefits of cards that help zombies, the deck is mainly based with machine monsters such as Gadgets, Machinas, and quickdraw synchron with this i can special summon most of monsters as well, also using ultimate offering to swarm the field with gadgets or to get a quick synchro summon out. this is what i have so far, all help is greatly appreciated!

Monsters:22
Quickdraw Synchron x2
Machina Fortress x2
Machina Force
Jinzo (yes i know theres plenty of traps in this deck as well, thats one of the problems im trying to work out due to jinzo being incrediably useful and easy to get back when treated as a zombie)
Cyber Dragon
Gorz The Emissary Of Darkness
Green Gadget x2
Red Gadget x2
Yellow Gadget x2
Quillbolt Hedgehog x3
Plaguespreader Zombie
Machina Gearframe
Sangan
Tuningware
Junk Synchron

Spells:12
Zombie World x2
Terraforming
Foolish Burial
Pot Of Avarice
Brain Control
Swords Of Revealing Light
Lightning Vortex
Book Of Life x2
Heavy Storm
Mystical Space Typhoon

Traps:
Ultimate Offering x2
Mirror Force
Solemn Judgement
Bottomless Trap Hole
Spiritual Earth Art - Kurogane
Call Of The Haunted
Torrential Tribute

Extra Deck:15
Red Dragon Archfiend
Stardust dragon x2
Road Warrior x2
Black Rose Dragon
Nitro Warrior x2
Doomkaiser Dragon
Revived King Ha Des
Archfiend Zombie Skull x2
Turbo Warrior
Drill Warrior
Armory Arm
Except for plaguespreader zombie and synchros* those are the only zombies i want to use, unless i can find a way to fit zombie master as well
ok this is how it works, turning everything into zombies stops any monster type advantage, it also helps with zombie synchro monsters such as letting me rez a monster with doomkaiser, negate effects with Ha Des, and protect my monsters with Archfiend(quillbolts are on of the easiest ways to get him out), also like i said if i could get room for zombie master i could get more of an advantage for zombie world... its not that hard to see
also seems like people cant understand that this deck is what you call a prototype like i said it still needs lots of work to accomplish what i want it to...
 

mmmm1mKey

New member
-I'm not understanding this...
-I've skim through the list and i only saw Book of Life as an advantage for Zombie World to be on the field
-First thing to fix: you have to get multiple copies of the stable cards

+1 Machina Fortress
+1 Machina Force
+1 Cyber Dragon
+2 Machina Gearframe
+2 Dandylion
+1 Zombie World (if you really want to run it, run 3)
+1 Giant Trunade
+1 Bottomless Trap Hole
+2 Dust Tornado
+2 D-Prison

-2nd step: take out everything that is unnecessary

-3 Quillbolt Hedgehog
-1 Tuningware
-1 Junk Synchron
-1 Foolish Burial
-1 Spiritual Earth Art - Kurogane
-1 Gorz
-1 Swords of Revealing Light
-1 Lightning Vortex
-1 Call of the Hunted
-1 Sangan
-1 Terraforming (zombie world isn't the point to this deck)
-1 Torrential Tribute or Pot of Avarice (you decide)

Extra Deck:
-2 Road Warrior
-2 Nitro Warrior
-2 Archfiend Zombie Skull (mmm...lv 6? with 2 zombies? you already have Stardust)
-1 Armor Arm
+2 Drill Warrior
+1 Revived King Ha Des
+1 Ally of Justice Catastor
+1 Brionac
+1 Colossal Fighter
+1 Goyo Guardian

-------------------------------
forgot to count the number of cards in your deck so i came back and saw the additional detail
-seems like you have 42 cards which is too much
-i would say there's no need for zombie master because you have ultimate offering
-but it is a lot better so here's my new fix which makes it 40 cards
-2 Cyber Dragon
-2 Ultimate Offering
+2 Zombie Master
 
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