plz rate / fix gadget oppression deck?

free2duel

New member
i am going to SJC Columbus and had tossed a few deck ideas around and ended up with this gadget oppression build plz rate/fix i would appreciate it.... and this is my first SJC so i dont have to win the hole thing i just wanna get my "feet wet...." heres the build

Monsters
3 Red Gadget
3 Green Gadget
3 Yellow Gadget
3 Banisher of the Raidience
3 Kycco the Ghost Destroyer
2 Blue Thunder T-45
1 Marshmallon
1 Neo Spacian Grand Mole
1 Snipe Hunter

Traps
3 Dimensional Prison
3 Royal Oppression
1 Solemn Judgement
2 Dark Bribe
1 Mirror Force
1 Torrential Tribute
1 Call of the haunted

Spells
3 Shrink
2 Hammer Shot
2 Lightning Vortex
2 Enemy Controller
1 Fissure
1 Smashing Ground
1 Mysical Space Typhoon
1 Heavy Storm

Side Deck
2 D.D. Crow
3 Kinetic Soldier
3 Dust Tornado
3 Puling the Rug
3 Shadow Imprisoning Mirror
1 Lightning Vortex
and what is a MALL TOUR?? What happens at those?
 

Phage

New member
-1 of each gadget, running them in threes usually results in drawing into them too often, since you're wanting to search them for thinning.

Tragoedia is considered a near staple(if not staple) in Opp. Gadgets right now, since it's unaffected by Oppression and works well with Gadget's hand control. I'd go at least +2, if not 3 Tragoedia with those open spots.

Side the lightning vortexes, since it's really only worthwhile against swarms and in a lot of cases is going to be a -2 for the same thing fissure/smashing ground could do, add 2 more fissures since it's back to 3.

Snipe's iffy since the point of Gadgets is hand control, but give it a shot, it may work for you.

I personally life Mirror Wall over shrink, but that's a personal choice.

You'll want to get it to as close to 40 as you can as well, fifth gadget variations haven't been too successful in a while
 
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