Cybernation V5.0

well you don't need 1 mil. building up is the best thing. there you make mistakes and it doesn't really affect you. if you got 1 mil you would blow it all on tech and nasty stuff
 
i wish that we could do teh n00k transactions

1k ns with nukes....i shudder and laugh at the same time.
 
Not really, only if the alliance that it goes rogue on doesn't have very many nations greater than 20K NS.
 
Alright, so I just hit the 1K infra jump. I went up to 1,060 infra to try and get safe, but my daily mainainence skyrocketed and I gained no income. Should I buy more? I'm only hesitating to buy up to 1,100 because I'm spending my alliances bank reserves (I can pay it back within a few days, I've just spent a little more than I wanted too, though) Help?
 
Ok, i got fish, and it brought up the next tax collection up around $250

I guess i will start growing faster the more infrastructure i get, so each day i will get more money then before.
 
Anyone wanna sell 50 tech?

Name the price, you find middle man and ill get back to you.


NVM: got someone.
 
selling tech = you give a larger nation 50 tech for a price that is more than what would you would pay for it, but less than what he pays it. (profit for you, cheap for him)

Also sweaty, get up to 999.99, or 1000 (cost change doesn't start until 1000.01)
 
So, when I get it to around 1,150, does the daily maintainence cost go back down? Or does it just stay the same as a buy more infra.
 
out of nowhere some guy just sent me 19 tech.
Nation Strength: 7,630.240
 
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