if they were making a new final fantasy game, would you prefer them to have the traditional style of battle, such as the turned based battles from Final fantasies 1 -10, or the newer real time kinda stuff, like in Final fantasy 12 and 13, and why?
Anything as long as they don't repeat the one in FFXIII. I mean, am I the only one who found that system shallow and over simplified...? It was nothing but flashy graphics and pressing auto ravage/attack. Anyway if I had to choose I'd say something like FFXII but with a bit more graphical oomph to the spells and a fully customisable gambit system (it was good but there was room for improvement).
Anything as long as they don't repeat the one in FFXIII. I mean, am I the only one who found that system shallow and over simplified...? It was nothing but flashy graphics and pressing auto ravage/attack. Anyway if I had to choose I'd say something like FFXII but with a bit more graphical oomph to the spells and a fully customisable gambit system (it was good but there was room for improvement).